What are the pros and cons of blogs for educators and students? How are they different from other Web sites? Do you have a personal or classroom blog? Have your students used blogs? For what purpose? Is there a blog you read? Tell us about it.
I've become more and more intrigued about using digital tools to support the model of studio based learning environment described by John Seely Brown. I have been pondering upon the question:
What learning should be public? What do we mean by "public"? Does the answer to these questions change for different age group of children? For adults? What do we gain from this approach? What do we risk losing? How can digital tools support the type of learning environment described here?
Thisvideocame to my attention last year, and features one of my favorite people:Sir Ken Robinson. He’s a “rock star” in the field of education and lectures on the importance of fostering creativity and innovation in the young people we service. He talks about Education (the system) from a historical perspective and is critical of what (some) teachers offer and what our kids really need (if your interested, there's more on this subject in a really fantastic TED Talk from 2006).
The clip I've chosen is a portion of a speech he gave in 2008 upon receiving the Benjamin Franklin Medal from the Royal Society of Arts in London. This selection is particularly interesting to me because the folks at the RSA animated the content with high-speed whiteboard doodles--a feat of creativity on it’s own that isn’t simply flashy, but accentuates message within the speech. In the spirit of differentiation, I’m also providing atranscriptof the video for those of you who’d prefer to read it. It may also come in handy if you decide to pull direct quotes.
After viewing the clip, please answer the following questions by replying to this post.
In the video, Sir Ken Robinson asserts that “most great learning happens in groups,” and that “collaboration is the stuff of growth.” What do you think about these statements?
Have you used (or would you use) an Google tools that allow for collaboration between students? Please list some of the tools and your reasoning for including them. Remember, even if you’ve never used Google tools with kids, you’ve at least sampled a few that youmightuse in the future. You can discuss that instead.
Monday, July 16, 2012
Think About It - Seven (+1) Survival Skills for Student Success
Tony
Wagner has written and spoken extensively about the direction he believes our
schools should be going. He is currently a professor at the Harvard Graduate
School of Education and recently delivered this presentation in Chiang Mai,
Thiland, during which he highlights some of the key points from his last two
books, Creating
Innovators: The Making of Young People Who Will Change The World, and TheGlobal
Achievement Gap.
His
lecture starts around 5 minutes into this video and ends around 34 minutes. A
question and answer session follows his lecture and runs from around 34 minutes
to 48 minutes.
When we are asked to watch
a video like this one, with a wide variety of ideas and opinions being
pushed at us very rapidly, it’s a natural tendency to grab onto an idea or
two that support something we already believe. INSTEAD OF DOING THAT, pick
an idea or an opinion presented by this speaker that makes you feel somewhat
uncomfortable and try to examine why. What is there about that idea or point
of view that bothers you and what does that say about your beliefs about education?
During the first 12
minutes of his presentation Mr. Wagner lists the seven survival skills he
believes our students will need to be successful after they graduate. For
each of these skills he explains why the design of our schools makes it
difficult for students to master these skills; we fail to teach critical
thinking because schools care more about getting the right answers than
asking intelligent questions, teachers fail to model collaboration because
they work in isolation; we don’t teach students to be adaptable to
changing conditions because schools follow prescribed patterns, etc. Can you suggest a teaching
strategy, perhaps supported by Google applications or other technology tools
that might help you overcome one or more of these barriers? For example, how
could you use online tools to improve your collaboration with other
educators and allow your students to collaborate with their peers?
Wagner’s research since
the world-wide economic meltdown has led him to believe that an additional
survival skill needs to be added to his list - innovation. He believes that
increasing our students’ capacity to innovate is crucial if our students
are to be successful. He suggests five areas where schools need to make fundamental
changes if were want to nurture creativity and innovation:
Promote collaboration over individual achievement
Focus on multidisciplinary/problem based learning over specialization
Encourage trial and error learning over risk avoidance
Stress creation over consumption
Look for intrinsic rather than extrinsic motivators
Do you see the need to change the focus in your classroom in any of these areas? What will need to change for this to happen? Do you see educational technology playing a role?
Wagner states that technology has an important role in our schools but he also believes it comes with some serious drawbacks. Do you share his concerns about our students not knowing how to turn off their devices so they can strengthen their “muscles of concentration?” What can we do in our schools to help overcome this problem?
This is a question I have been asking myself and others for some time, particularly with the constant changes in how we communicate, create and access information online. In addition, I see this question relevant to Matt Allen’s previous post Reframe Your Thinking when he asks, How has the digital age changed the learner? The learning? Our role as educators?
How is the way we approach literacy in school keeping up with what it means to be literate in a world where information is no longer just printed text on paper? Are students using digital literacies to develop understanding, engage in their learning, and share their knowledge with others? Steve Covello outlines the subdisciplines of the digital literacies as information literacy, computer literacy, media literacy, communication literacy, visual literacy, technology literacy. Since his list in 2010, I would add the newer domain of social media (Facebook, Twitter, Google+, etc...) To be literate in today’s world is to be able to access online information, comprehend it at high levels, critically evaluate information as to it’s reliability and credibility, as well as create, collaborate, communicate, curate and publish all within the subdisciplines of digital literacy. In the past many of these disciplines have been in the purview of the Librarian/Media Specialist or Technology Class where students learn about online research, created media products and learn basic technology skills. The new digital literacy skills are “literacy skills” and must be embedded into classroom curriculum and literacy instruction. “Review of research on reading comprehension concludes that the Internet requires additional comprehension skills beyond those required for reading traditional print texts (RAND Reading Study Group, 2002).” Yet, when we teach reading and writing the focus is on text based materials. While traditional reading and writing skills are the foundation for being a literate person we need to expand teaching of traditional literacy skills to include the new digital literacies. I believe this is an opportunity to transform teaching and learning as we align curriculum to the Common Core to embrace the digital learning that is embedded into and expected from the Common Core State Standards. As we adjust our curriculum to meet the new standards, we should be looking for ways to shift traditional text based activities to digital learning opportunities that are more relevant to today's learners. Listen to Glynda Hull from University of California Berkeley talk about this opportunity and review the Google Presentation created by Maggie Eaton, Middle School LA teacher/Curriculum Leader and myself. As you listen to Glynda and go through the slideshow consider how you might begin to embrace the new literacies and provide digital learning opportunities for your students. http://ell.stanford.edu/publication/5-what-development-literacy-development
How can you learn more about what it means to be literate in a digital world?
What ideas do you have for leveraging technology for student learning as you look at the new CCSS in addressing literacy?
"Students have no attention span." "All they do is play
video games and listen to their iPods." "They spend too much time on the
Internet." "They don't know how to socialize without Facebook." "They
can't even hold a conversation; they sit next to each other and text."
"They don't know how to research, all they do is Google their question."
"Technology is fine, but kids still need to know how to..."
Any of these quotes sound familiar? Have you uttered some of them yourself?
After watching the
video, share your thoughts about its message (new insight,
disagreements, etc). If you have your own thoughts, run with them. For those who would like a bit more guidance, here are some questions for you to consider: Are kids who have grown up digital motivated by the same things that drove us to learn? Can
technology provide the elements of autonomy, mastery, and purpose that
Pink identifies as keys to motivation? How has the digital age changed
the learner? The learning? Our role as educators?
Below is a Scribd widget that gives you the latest John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. In addition to sharing some valuable information, this widget can be seen as another example of how technology has made sharing information more efficient for everyone. (I guess that's why they call it the Information Age.)
In 2008, I found
myself reflecting on the concept of motivation in learning as I took on the
challenge of creating a 1 minute video to submit to Google as part of my GoogleTeachers Academy Application.
I started
to think back about those times in my classroom where students were immersed in
the flow of learning -times when I had
to kick them out to attend their next class; times when they came in after
school and on weekends to finish projects;times when they asked to take classroom tools home so they could keep
working on their projects. What did those times have in common?
In his book, Drive, Dan Pink
identifies Autonomy, Mastery, and
Purpose as the keys to motivation.
Reflecting back on the project based learning environment I had
designed in my classroom, I’d say that Pink’s research is spot on.
According to Pink
People
want to be self directed
People
want to get better at stuff - they
seek the challenge of mastery (especially if it accompanies making a
contribution)
People
want to be parts of ‘teams’ or
“organizations” with a purpose.
As educators our challenge is to create learning
environments that give our students the opportunity to latch on to a sense of
purpose, so they can seek the mastery of skills
necessary to contribute to that purpose and give them the autonomy to
contribute to that purpose in a way that honors their skills and passion. This is not an easy tasks. It takes a masterful educator who is
purposeful in his/her instructional design to achieve this. And there will be false starts; there will be
recalibration; there will be projects that plainly don’t come together. There is no easy recipe. But one reoccurring element that I found in
the most motivating learning designs was “authentic audience. Thus was born the inspiration for my one
minute video on motivation.
With so many examples of students being motivated by authentic audience, the tricky part was editing it down to one minute. I managed
to squeeze in examples of students
producing
videos such as the 802 You Tube video that went viral and was featured in
the New York Times
composing
music that was being mentored by professional composers as part of the Vermont Midi Project online community
But there are so many more.And today’s digital age culture provides us with so many tools and
opportunities for authentic audience to be part of the learning opportunities
we provide to our students.
Yet, despite the research and the increased availability of
tools and opportunities that the digital age culture provides us to learn with
an authentic audience, schools and organizations continue to design
motivational schemes based on carrots and sticks.
People don’t want to be treated like a horse. Get rid of carrots and sticks and bring on
autonomy, mastery, and purpose as you design a learning environment that yields
high performance in your students.
Think about experiences where you as a learner or your students' motivation lead to amazing
learning. Share what this experience looked
like. What elements contributed to the
motivation? When you think about these successful experiences, do you see Maslow,Herzberg,Vroom, Alfie Kohn, or Dan Pink’s theories at play?